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Dynamics basics

Hearing a compressor

A compressor reduces the gap between loud and quiet passages.

Above a threshold, the compressor reduces the level by a ratio. The result: a more even, denser sound, often more "upfront".

The compressor's attack decides what happens to transients: a slow attack lets the initial crack through (more punch); a fast attack squashes it (softer, flatter). The release decides how fast the sound "breathes" after each hit.

The game compares the sound with and without compression at equal level: essential, because a louder sound always seems better.

Listen for

  • Drum hits keeping or losing their crack.
  • "Pumping" when the release is too short.

The classic mistake

Judging compression without matching levels: you will almost always prefer the louder version.

Put it into practice

Compressor detective · Discovery

Compressor detective

The lesson is complete when the level is passed (35/50).